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  1. #1
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    Secure Ortego Mission Download (BETA)

    Now that much of the mission building is complete (at least I'm happy with it), what remains is only a matter of tweaking and testing. All gameplay elements are now finalized with the exception of additional OPFOR re-enforcements which will come after completing a full mission beta (start to finish session).

    Outstanding issues requiring resolution:
    - dynamic BLUFOR reenforcement system (without vehicle support)
    or
    - pre-assigned waypoints for AI (Coop Only) that keep the AI moving upon respawn

    Secure Ortego BETA 1.0: Released Mar 7/09.

    Mission File Download: rar format (.pbo included with mission folder)

    - place .pbo in your C:\Program Files\Bohemia Interactive\ArmA\MPMissions Folder for MP.

    - place Mission Folder in your C:\Documents and Settings\Duke\My Documents\ArmA\missions\ Folder to view in ArmA Editor.

    Changes in BETA 1:

    • - "the Hill" now well fortified with a mixture of snipers and heavy gunners.
      - added Radio to "the Hill" for calling artillery.
      - fixed weaponboxes at Hill, no longer sinking into ground:
      this setpos [(getpos this select 0) +0.3, (getpos this select 1), (getPos this select 2) +0.57]
      - tank at zWR no longer colliding with tree on mission load.
      - Hill objective changed to captured once all 4 spotters are dead (due to ArmA bug where sometimes OPFOR would get stuck underground and not allow Hill to be captured).
      - re-built ammo crate script.
      - added "Ammo only" box script
      - added player Markus
      - moved spawned Weapon and Ammoboxes (BLUFOR) farther from re-sapwn point.
      - added both weapon and ammobox drop scripts to forward re-spawn #2.
      - moved "Radio Tower" artillery zone a bit further away from town (between 20 - 40 ft) as shells were taking out medic hut.
      - ungrouped OPFOR Spec Ops at Marker Position zFLD as they were both shooting from inside the Medics Tent (you can't kill what you can't see).

    Pending: No need to add yet as it will only add to mission difficulty and runtime/no good for the purposes of BETA Testing.
    • - additional sniper/spotters added with "line of sight" to relevant artillery zones. Spotters will not be easily detectable nor easy to approach/kill. Not used as there was no way to adequately hide additional sniper/spotters. It is now assumed anyone can spot enemy and radio enemy contact/location to "the Hill".
      - addition of "single tier" re-enforcement calls (OPFOR) with random patrol zone values (front line).
      - additional LZ's added (x2) South West. May not be LZ's but paradrops instead.
      - additional island hop point assigned to new LZ's.
      - additional troop re-enforcements to man static gun emplacements on front line when unit is KIA.
      - all front line static machine gun emplacements will be given unlimited ammo (to correct manned position not shooting/out of ammo; simulate reloading).
    My Daughter Rules!

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  2. #2
    Join Date
    Jul 2004
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    Re: Secure Ortego Mission Download (BETA)

    This mission is for the game Armed Assault only and has NOT been ported for ArmAII.
    My Daughter Rules!

    Band of Others: Are you a Gamer looking for a home, look no more bro!

    Ofear.com: Confronting fears, phobias, and panic attacks, in a friendly online community.

    Movie Talk: Like discussing movies, tv and streaming media, well so do we.

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