Instead of counting on spawning weaponboxes I'll be creating nameable weaponbox objects that no longer rely on a spawning/respawning conditional.

These pre-configured weaponboxes will merely change their physical coordinates ingame of a getpos setpos variable once an objective has been completed. Damage values can then be assigned to each box so if damage > .1 setdammage 0.

This should mean the box never explodes and never has to respawn.

...or so I hope.